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Number of posts : 447 Registration date : 2007-02-13
| Subject: Heroes Chronicles:warlords of the wasteland Sat Mar 03, 2007 10:01 am | |
| By: 3DO Genre: Strategy Release Date: Sep 27, 2000 (more) Players: 1 Player (tech info) You'll wish there were more to the first Heroes Chronicles game than just a series of missions stitched together by a nice short story. Warlords of the Wasteland and the other Heroes Chronicles games are based on Heroes of Might and Magic III, New World Computing's popular turn-based fantasy-themed strategy game. Each Heroes Chronicles installment offers eight linked scenarios and the same addictive strategic combat that's made Heroes of Might and Magic so successful. However, these budget-priced episodes offer little replay value and recycle most of the same graphics, sound effects, and other elements as the year-and-a-half-old game they're based on. Warlords of the Wasteland focuses on Tarnum, a young barbarian who learns of his once-proud people's heritage one day and then embarks on a campaign to rid his land of the wizards who've ruled over it for generations. But first, a high-quality introductory cinematic explains that Tarnum - who apparently becomes a mighty barbarian king - is eventually slain, but is reincarnated in order to redeem himself. Thus the missions in the game actually describe the events that lead up to Tarnum's reincarnation, and in turn, the other Heroes Chronicles games. Therefore, while it isn't explicitly labeled as such, and the Heroes Chronicles games are designed to be playable in any order, Warlords of the Wasteland is clearly the first game in the series (even though it was released simultaneously with the second Chronicles game, Conquest of the Underworld). The game consists of eight scenarios that must be played through sequentially. These missions are intended to be suitable both for beginners and advanced Heroes of Might and Magic players, and in this respect, they succeed. By and large, all of the missions are well designed to include plenty of resources with which to build up your towns, plenty of monsters to fight, and plenty of miscellaneous treasures and artifacts that are worthy of thorough exploration. They often include numerous miniquests that make you travel back and forth across the map and coordinate your various heroes. To help maintain the sense of continuity between missions, Tarnum himself and usually a couple of your strongest heroes will transfer to the next scenario with all their battlefield experience intact. However, they'll typically lose all their artifacts, and each subsequent mission requires that you start with the weakest units and work your way up again. 5x100 MB=500 MB Download - Code:
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